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Grades

Seven tiers · drawn once

You draw the grade when you break the seal, and it multiplies whatever the unit was holding. A unit traded for a year and a lucky draw on a fresh one pay out the same.

The multipliers average 1.44× across the table. The reserve funds everything above 1×, taking two points of every resale to do it. It cannot go negative: when a draw outruns the reserve, you get what the reserve holds.

46.2%
26.0%
14.0%
8.2%
01Stock46.2%1×
02Clean26.0%1.15×
03Sharp14.0%1.4×
04Foil8.2%2×
05Holo4.0%3.5×
06Prism1.3%8×
07Gem0.3%25×